AI Vidia · For game studios and publishers
AI ad creative for mobile games.
Character art, key art and short videos built from your game's own world. We plan several hooks and formats per concept for ongoing testing.
- Reply the same working day
- First review on day 3
- One revision round per video
- Several hook variants per concept, inside your plan
- New variants every week, before your ads fatigue
- Visuals that stay true to your game's art style
For mobile game studios and publishers running campaigns on Meta, TikTok, AppLovin and Google.

What we solve
Three problems we solve for game studios.
Creative burns out in days.
New concepts every week: character moments, hooks and edits built from your own game footage and art.
Store previews have strict rules.
App Store previews use only footage captured in the game, as the store requires. Social ads can mix in AI-made scenes.
Every market wants its own hook.
Hooks and captions per market. English and Danish are reviewed in-house; other languages are approved by your team.
Representative work
· studio samples on fictional brands
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Studio sample02 · Proof
What clients let us publish.
Named clients and their own numbers. The case study shows how the work was made.

“AI Vidia helped my team create a scalable creative production plan that grew our leads significantly over 3 months. We lowered our CPL by 19%.”

“AI Vidia helped us test new markets and literally increase our customer base by 93% compared to YoY. Building AI creatives for different personas at scale, across channels.”
How we help
What we move for your team.
- 01
Character and key art
We start from your characters, screenshots and concept art, and build campaign images and key art in the same style.
- 02
Gameplay-style video ads
Short 9:16 video ads with taps, swipes and on-screen UI, cut around a gameplay moment. What the ad shows must match the game it promotes.
- 03
Live-ops seasonal art
Event skins, seasonal banners, Halloween, Christmas and Lunar New Year variants, all built from one key art system.
- 04
AI creator reactions
Scripted, phone-in-hand reactions to your gameplay for UGC-style ads. They are presented as AI-generated content, never as reviews from real players.
How it works
From your product photos to weekly batches.
Day 0
Brief and product photos
You send the product photos you have and sign off one page: what must never change.
Day 3
First review batch
The first ads arrive for review. One revision round on every video.
Day 7
Delivered, ready to launch
Finished 9:16 ads with captions, into your ad account. Your team launches them, or we do.
Weekly
New batches every week
On a plan, new concepts and variants land every week, built from what tested best.
The AI Vidia services behind this work:
Playable · Rad Racer
We put ad placements inside a game.
Rad Racer is an 80s-style racer built in-house by the AI Vidia team. The roadside boards are live ad placements: the engine schedules a fresh board every 15 seconds of driving, and the HUD counts every impression you pass.
- Blank boards are placement inventory. Your creative goes where the dashes are.
- The ADS counter in the HUD is a live impression count, not decoration.
- Four scenes, one engine. The same idea as one brand system feeding many markets.
Arrows steer · Space turbo · V fire · N music · M mute
FAQ
Questions buyers in this vertical always ask.
- 01
Can you match our game's art style?
We use your screenshots, character sheets and concept art as references, whether the style is stylized, photorealistic or anime. New images and clips are checked against your game's style before delivery.
- 02
Do you do fake-playable ads?
Yes, as video: motion ads that mimic a playable moment with taps, swipes and UI overlays. They are video files, not playable HTML5 ads, and they must show the game truthfully.
- 03
How fast can you ship a new hook batch?
On a monthly plan, the first batch arrives for review on day 3 after kickoff, then weekly. On the Performance Retainer, 40 videos a month is roughly 8 to 13 concepts, since a concept is usually 3 to 5 videos, agreed with you.
Either we launch the ads and run the tests, or your own marketing team does. We agree which before start.
- 04
Can you make App Store preview videos?
Yes, cut from screen recordings of your game, because App Store previews may only use footage captured in the app itself. We deliver 9:16 cuts of up to 30 seconds; App Store Connect sets its own preview size for each device and checks it at upload.
Any language other than English or Danish is approved by your team before release.
- 05
What does it cost?
Four published prices, the same for every service. The entry point is the Control Test: EUR 2,000 one-time for 10 variants run against your current best ad, in your own account, for 14 days, judged on one metric we agree up front.
The Pilot Sprint is EUR 4,900 one-time for 18 videos in 14 days. The Performance Retainer is EUR 8,500 a month for 40 videos, and the Brand System is EUR 18,000 a month for 90. All of it assumes you already run paid social.
The full breakdown is on the pricing page.
Other verticals we ship for
Not your vertical? See the other verticals.
By application
Stuck on what to test next? Send us the problem.
Tell us the product, your spend and what isn't working: a winner that's tiring, CPA creeping up, no new angles left. If your brand fits, one concept built around your product arrives within 48 hours. If it doesn't, we say so.
Already spending EUR 50,000+ a month? Start on the Performance Retainer.
- 01You tell us the brand and the problem
- 02We decide if it's a fit
- 03If it is, one concept lands in 48 hours
Named clients: IndianBites, 2.4× ROAS on winning test cohorts · Andy Okay, 1,000+ AI ads shipped · Singh Law, 19% lower cost per lead · Sorvan Design, customer base up 93% YoY


